Square + Compass Games

We build things.

We’re dedicated to providing you with the highest quality game development services.

Square and Compass Games is a diverse and experienced team that always strives to deliver the highest quality game development.

We love building things, solving problems, and learning. (In no particular order.) For us, these are the most important elements of a great company and a satisfying work life for our team of professional developers.

In our quest to be better, we read books, watch webinars, and attend conferences (like GDC, Siggraph, Devcom/GamesCom, and UnrealFest) in search of new technologies that will help us deliver the best code, art and design that your company needs.

Armed with new knowledge and technologies, we build the best-designed systems and features — and our clients never have to wonder “Was there a better way?”

Contact us today and let’s make something great!

What Makes Us Different

Our Why:

We love building things, solving problems, and learning.

At Square and Compass Games our team of developers truly believes that building, solving, and learning are the most important elements of great work life. It shows in every task we take on from planning, to implementing, through to enhancing.
We build, we solve, learn.

Our How:

Square and Compass Games invests heavily in educating our developers and making sure they have the latest knowledge from the industry. We attend GDC, Siggraph, Devcom/GamesCom, and Unreal Fest. The team presents new methods regularly and guest speakers are invited to speak to our developers so that we leave nothing “on the table”.

Our What:

We build the best-designed systems and features with what we’ve learned and researched so that our clients don’t wonder, “Was there a better way”.

Contact us to make something great.

Services + Capabilities

Originally founded as a software contracting company in 2020, Square and Compass now offers environment and hard-surface modeling, as well as end-to-end feature and co-development. Here’s what we offer:

Engines: Unreal 5.x, 4.x, Unity

Platforms: PC, Xbox One, Xbox Series X, PS4, PS5

Engineering

It’s all about your unique vision. Our experienced team of developers will work closely with you to conceptualize, plan and execute your game idea — making sure that the results meet your creative goals and resonate with your target audience(s).

Modeling + Texturing

Elevate the visual appeal of your game with our creative experts. They’ll help your game capture the imagination of all kinds of players with amazing illustrations, stunning game components and immersive gameplay. Let’s bring your game's world to life with exceptional artistry!

Our Team

Portrait_Marwan-Rectangle-800
CEO + Founder

Marwan Y. Ansari

With over 30 years of software development from OpenGL drivers, to 3D Demos, to physics engines, to tools development, Marwan has worked on just about everything from educational to AAA games. His passion is rendering and has been since 7th grade where he learned to code on an Atari 400. Marwan has a B.S. degree in Computer Science and Math (DePaul University) and an M.S. in Computer Science (University of IL. at Chicago).

Portrait_Steph-Rectangle-800
Head of Operations

Stephanie Shuford

A former Director of Marketing Communications and Customer Service, Stephanie is laser focused on making sure both our clients and our people are happy. An avid gamer herself, she brings insight as well as organization.

Portrait_Josh-Rectangle-800
Sr. Principal Engineer

Josh Stribling

With over 20 years of experience with a deep knowledge of C++, C#, and Unreal Engine, Josh has an unrelenting approach to problem-solving. AI, tools, and gameplay are just some of what this engineer brings to the table.

Portfolio

Some of the games this team has worked on in their careers

Images are the property of their respective original companies and are not affiliated with S&C.

Publications

Image Effects with DirectX® 9 Pixel Shaders Shader X2_Wordware publishing · Aug 1, 2003Shader X2_Wordware publishing · Aug 1, 2003

Advanced Image Processing with DirectX® 9 Pixel Shaders

Advanced Image Processing with DirectX® 9 Pixel Shaders Shader X2/Wordware publishing · Aug 1, 2003Shader X2/Wordware publishing · ...
Read More
Image Effects with DirectX® 9 Pixel Shaders Shader X2_Wordware publishing · Aug 1, 2003Shader X2_Wordware publishing · Aug 1, 2003

Image Effects with DirectX9 Pixel Shaders

Image Effects with DirectX® 9 Pixel Shaders Shader X2/Wordware publishing · Aug 1, 2003Shader X2/Wordware publishing · Aug ...
Read More
Game Development Tools A.K. Peters_CRC Press · Jun 1, 2011A.K. Peters_CRC Press · Jun 1, 2011

Game Development Tools

Game Development Tools A.K. Peters/CRC Press · Jun 1, 2011A.K. Peters/CRC Press · Jun 1, 2011
Read More
Fast Sepia Tone Conversion Game Programming Gems 4_Charles River Media · Mar 1, 2004Game Programming Gems 4_Charles River Media · Mar 1, 2004

Fast Sepia Tone Conversion

Fast Sepia Tone Conversion Game Programming Gems 4/Charles River Media · Mar 1, 2004Game Programming Gems 4/Charles River ...
Read More
Image Effects with DirectX® 9 Pixel Shaders Shader X2_Wordware publishing · Aug 1, 2003Shader X2_Wordware publishing · Aug 1, 2003

Advanced Image Processing with DirectX® 9 Pixel Shaders

Shader X2/Wordware publishing · Aug 1, 2003Shader X2/Wordware publishing · Aug 1, 2003 Advanced Image Processing with DirectX® ...
Read More

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